1. K. Pawn two squares 6. Knight takes K. B. P. 7. Queen to K. B. third sq. (check) 8. Q. Knight to B. third square 9. Q. P. two squares (or VAR.) 10. Queen to K. fourth sq.(bad) (A.) 11. Queen takes P. (check) 12. Queen to R. fifth square (check) 14. K. Rook to K. square 1. The same Black. 2. Q. Knight to B. third square 6. King takes Kt. 7. King to K. third square 8. Q. Knight to K. second square 9. K. R. Pawn one square (b) 10. Q. B. Pawn one square (c) 11. King to B. second square 12. King to Kt. square 13. Q. Bishop to K. B. fourth sq. 14. Q. Bishop to K. Kt. third sq. 15. K. to R. second square Black wins. (a) This is a bad move; it is generally dangerous to allow the Kt. to enter your game, if supported by K. B.* (b) To prevent your playing Q. B. to his K. Kt. fourth square. (c) Perceiving that he ought to remove the K. from his present dangerous situation, he plays Q. B. P. to support Kt. This move also prevents your Q. Kt. from attacking him. The Amateurs denounce this move as bad, and yet make Black come off with the best game; supposing White to adopt the strongest moves, see Game VIII. (a) If you were to take K. P. with P., he would take Kt. with B., and then play K. R. to B. square. (b) If you had retaken K. B., he would move K. R. to B. square. *Not so strong as Q. P. two, whieh ought also to be played next move. * Your safest play is to move R. to K. B square, but Black will still get the better game by advancing Q. P. two squares. White. VAR. ON MOVE 5. 5. B. takes B. P. (check) (best). 6. Kt. takes Kt.* 7. Q. to K. B. third sq. (check) 8. Q. P. one square 9. K. Kt. to Kt. third square 10. Q. B. P. one square 11. Castles Black. 5. K to K. second square 7. K. to K. square (a) In this situation the game is equal; indeed, of the two Black is the most advantageously posted. The very different results of these variations on the same game show the importance of not losing a move; and the absolute necessity of playing correctly, as well for the attack as the defence. *The following is stronger play :- 6. Q. P. attacks Kt.-If he retreat Kt. to Q. third, you win Q. by playing Kt. to Q. sixth. Kt. to K. B. third square 7. K. B. to Q. Kt. third, with the better position. (a) If he had played King to Knight square, you would either win Q. or give checkmate in two moves, by advancing Kt. to K. Kt. fifth. 8. Q. B. P. one square (bad) (A.) 12. K. Kt. to K. second square 17. K. Kt. to R. third square 22. K. Kt. to K. Kt. fifth square 23. B. takes Q. Black. 1. K. P. two squares 2. Q. P. two square 3. Q. takes P. 4. K. B. P. two square 5. K. P. one square 6. K. B. to Q. B. fourth 7. P. takes P. 8. Q. to Q. fifth square 9. K. Kt. to B. third square 10. Q. to Q. square 11. Q. R. P. two squares 12. Castles 13. Q. B. to Kt. fifth square 16. Kt. to K. Kt. fifth square 17. Q. Kt. to B third square 21. Q. R. to Q. square 22. Q. to Q. seventh square (check) 23. P. takes B. (check) Black now forces mate in two moves at most. (a) This is not the strongest move; but it is not so bad as to decide the fate of the game. 1. K. Pawn two squares 2. Q. B. Pawn one square 3. Pawn takes P. 4. Q. Pawn one square SECOND GAME. 5. K. B. Pawn two squares (a) 6. Q. Pawn one square 7. Q. Bishop to K. third square 8. Q. Knight Q. second square 9. K. B. to Q. B. fourth square 10. Queen to Q. Kt. third square 11. Bishop takes Kt. 12. K. Knight to K. second square 13. Castles K. R. 14. Q. to Q. B. second square (c) 15. K. Kt. Pawn one square 16. Q. Kt. Pawn one square 17. Q. B. Pawn one square 18. Pawn takes P. 19. Q. Kt. to Q. B. fourth square 20. Knight takes B. 21. Q. B. to K. B. second sq. (ƒ) 22. Q. Kt. P. one square (bad) 23. Q. Kt. Pawn one square 24. Bishop to K. square 25. Bishop takes P. 26. Bishop takes R. 27.K ing takes R. 1. The same Black. 2. Q Pawn two squares 3. Queen takes P. 4. K. B. Pawn two squares 5. K. Pawn one square 6. Q. to K. B. second square (b) 7. K. Knight to B. third square 8. K. Knight to Q. fourth square 9. Q. B. Pawn one square 10. Q. Bishop to K. third square 11. Pawn takes B. 12. K. Bishop to Q. third square 16. Q. Knight to B. third square 19. K. R. Pawn one square 20. Q. Rook takes Kt. 21. K. R. Pawn one square 22. Q. Rook to K. R. third square 23. K. Pawn one square 24. K R. Pawn takes P. 25. Rook takes P. 26. Rook takes B. 27. Black mates in two moves (a) It would be bad play to push Q. B. P. (b) His Queen is now ready to support the Pawns. (c) Your Queen is moved that your Pawns may advance. (d) In order to make an opening on your K., with K. R. P. (e) By castling with Q. R. he is enabled to move his Pawns with greater effect against your King. It would have been wrong to take Q B. P., because your Q. P. and B. P. being united, would impede the action of his pieces. (f) To support your K. Kt. Pawn. |