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10. White here gave mate with his A. Kt.'s P. in four moves,

[blocks in formation]

1. K. Pawn two squares
2. K. Knight to B. third square
3. K. Bishop to Q. B. fourth sq.
4. K. Knight to Kt. fifth square
5. Pawn takes P.

6. Knight takes K. B. P.

7. Queen to K. B. third sq. (check) 8. Q. Knight to B. third square 9. Q. P. two squares (or VAR.) 10. Queen to K. fourth sq.(bad) (A.) 11. Queen takes P. (check)

12. Queen to R. fifth square (check)
13. Castles

14. K. Rook to K. square
15. Q. to K. B. third square, or to
K. R. fourth square

1. The same

Black.

2. Q. Knight to B. third square
3. K. Knight to B. third sq. (a)
4. Q. Pawn two squares
5. Knight takes P.

6. King takes Kt.

7. King to K. third square

8. Q. Knight to K. second square 9. K. R. Pawn one square (b) 10. Q. B. Pawn one square (c) 11. King to B. second square 12. King to Kt. square

13. Q. Bishop to K. B. fourth sq. 14. Q. Bishop to K. Kt. third sq. 15. K. to R. second square

Black wins.

(a) This is a bad move; it is generally dangerous to allow the Kt. to enter your game, if supported by K. B.*

(b) To prevent your playing Q. B. to his K. Kt. fourth square.

(c) Perceiving that he ought to remove the K. from his present dangerous situation, he plays Q. B. P. to support Kt. This move also prevents your Q. Kt. from attacking him.

The Amateurs denounce this move as bad, and yet make Black come off with the best game; supposing White to adopt the strongest moves, see Game VIII.

[blocks in formation]

(a) If you were to take K. P. with P., he would take Kt. with B., and then play K. R. to B. square.

(b) If you had retaken K. B., he would move K. R. to B. square.

*Not so strong as Q. P. two, whieh ought also to be played next move.

[blocks in formation]

* Your safest play is to move R. to K. B square, but Black will still get the better game by advancing Q. P. two squares.

White.

VAR. ON MOVE 5.

5. B. takes B. P. (check) (best). 6. Kt. takes Kt.*

7. Q. to K. B. third sq. (check) 8. Q. P. one square

9. K. Kt. to Kt. third square 10. Q. B. P. one square 11. Castles

Black.

5. K to K. second square
6. K. takes B.

7. K. to K. square (a)
8. Q. P. two squares
9. K. B. to Q. third square
10. Q. B. to K. third square
11. Q. to K. B. third square

In this situation the game is equal; indeed, of the two Black is the most advantageously posted. The very different results of these variations on the same game show the importance of not losing a move; and the absolute necessity of playing correctly, as well for the attack as the defence.

*The following is stronger play :-
:-

6. Q. P. attacks Kt.-If he retreat Kt. to Q. third, you win Q. by playing Kt. to Q. sixth. Kt. to K. B. third square

7. K. B. to Q. Kt. third, with the better position.

(a) If he had played King to Knight square, you would either win Q. or give checkmate in two moves, by advancing Kt. to K. Kt. fifth.

[blocks in formation]

8. Q. B. P. one square (bad) (A.)
9. Q. Kt. to B. third square
10. Q. Kt. to Q. Kt. fifth square
11. Q. R. P. one square

12. K. Kt. to K. second square
13. K. Kt. P. one square
14. K. B. to K. Kt. second square
15. K. Kt. to Kt square
16. Q. takes B.

17. K. Kt. to R. third square
18. Q. Kt. to B. third square
19. Q. Kt. to K. second square
20. Q. B. to Q. second square
21. Q. B. to B. third square

22. K. Kt. to K. Kt. fifth square 23. B. takes Q.

Black.

1. K. P. two squares

2. Q. P. two square

3. Q. takes P.

4. K. B. P. two square

5. K. P. one square

6. K. B. to Q. B. fourth

7. P. takes P.

8. Q. to Q. fifth square

9. K. Kt. to B. third square

10. Q. to Q. square

11. Q. R. P. two squares

12. Castles

13. Q. B. to Kt. fifth square
14. K. B. to K. B. sixth square
15. B. takes B.

16. Kt. to K. Kt. fifth square

17. Q. Kt. to B third square
18. Q. to Q. fifth square
19. Q. to Q. sixth square
20. K. P. one square

21. Q. R. to Q. square

22. Q. to Q. seventh square (check) 23. P. takes B. (check)

Black now forces mate in two moves at most.

(a) This is not the strongest move; but it is not so bad as to decide the fate of the game.

[blocks in formation]

1. K. Pawn two squares 2. Q. B. Pawn one square 3. Pawn takes P.

4. Q. Pawn one square

SECOND GAME.

5. K. B. Pawn two squares (a) 6. Q. Pawn one square 7. Q. Bishop to K. third square 8. Q. Knight Q. second square 9. K. B. to Q. B. fourth square 10. Queen to Q. Kt. third square 11. Bishop takes Kt.

12. K. Knight to K. second square 13. Castles K. R.

14. Q. to Q. B. second square (c) 15. K. Kt. Pawn one square 16. Q. Kt. Pawn one square 17. Q. B. Pawn one square 18. Pawn takes P.

19. Q. Kt. to Q. B. fourth square 20. Knight takes B.

21. Q. B. to K. B. second sq. (ƒ) 22. Q. Kt. P. one square (bad) 23. Q. Kt. Pawn one square 24. Bishop to K. square

25. Bishop takes P.

26. Bishop takes R.

27.K ing takes R.

1. The same

Black.

2. Q Pawn two squares

3. Queen takes P.

4. K. B. Pawn two squares 5. K. Pawn one square 6. Q. to K. B. second square (b) 7. K. Knight to B. third square 8. K. Knight to Q. fourth square 9. Q. B. Pawn one square 10. Q. Bishop to K. third square 11. Pawn takes B.

12. K. Bishop to Q. third square
13. K. R. Pawn one square
14. K. Kt. Pawn two squares
15. The same (d)

16. Q. Knight to B. third square
17. Castles Q. R. (e)
18. Q. Bishop takes P.

19. K. R. Pawn one square

20. Q. Rook takes Kt.

21. K. R. Pawn one square

22. Q. Rook to K. R. third square 23. K. Pawn one square

24. K R. Pawn takes P.

25. Rook takes P.

26. Rook takes B.

27. Black mates in two moves

(a) It would be bad play to push Q. B. P.

(b) His Queen is now ready to support the Pawns.

(c) Your Queen is moved that your Pawns may advance.

(d) In order to make an opening on your K., with K. R. P.

(e) By castling with Q. R. he is enabled to move his Pawns with greater effect against your King. It would have been wrong to take Q B. P., because your Q. P. and B. P. being united, would impede the action of his pieces.

(f) To support your K. Kt. Pawn.

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