White having to play, gives Mate in five moves. The remarkable degree of interest excited by the beautiful Problem from Delhi, which appeared in our last number, has induced us to place it as the frontispiece to our wrapper, where it will remain until the completion of the volume, when we intend to publish the solution. In the mean while, amateurs wanting either time or perseverance to undertake the solution themselves, and not willing to wait until we make it public, may obtain the key by addressing a note to the Editor. VOL. VI. K [THE following games are part of a match commenced in October, 1829, between Mr LEWIS and "Z. A." an amateur. Mr LEWIS then gave to this gentleman the odds of a Knight. The match in question was to have consisted of twenty-one games, but three only were played: "Z. A." subsequently playing with Mr. L., and receiving the Pawn and two moves.] GAME DCCVIII. White, Mr LEWIS, gives his King's Kt., which must be removed from the Board. White. (MR L.) 1. K. P. two 2. K. B. to Q. B. fourth 3. Castles 4. Q. to K. second 5. K. R. P. one 6. Q. B. P. one 7. Q. takes B. 9. Q. to her third 10. Q. B. to K. Kt. fifth 11. K. B. P. two 12. K. to R. square 13. B. takes P. 14. Q. Kt. to Q. second 15. B. to R. second 24. Kt. to K. fifth 25 P. takes P. 26. K. R. to K. B. fourth 27. Q. R. to K. square 28. Q. takes R. 29. Q. R. takes Q. 30. K. R. takes Kt. 31. R. to K. second 32. R. to Q. second 33. K. to R. second 34. R. to Q. seventh 35. Q. B. P. one 36. Q. B. P. one 37. R. to Q. fifth 38. R. takes Kt. 39. R. to B. sixth 2. K. B. to Q. B. fourth 5. Q. B. to K. third 6. B. takes B. 7. Q. B. P. one 8. Q. Kt. P. two 9. B. to Q. Kt. third 10. Q. Kt. to Q. second 12. P. takes K. B. P. 20. K. to Kt. square 25. Kt. takes P. 26. R. to K. square 29. Kt. to Q. sixth one 34. B. to K. sixth 35. B. to Q B. eighth 36. Kt. takes P. 37. B. takes P. (a) 38. K. to Kt. sec(ond b 39. Q. R. P. one (a) This appears to have been sheer oversight. (b)" Q. R.'s P. one square" would have been stronger play. GAME DCCIX. Between the same players, Mr LEWIS giving his King's Kt. (Remove White King's Knight from the board.) White. (Mr Lewis.) 1. K. P. two 2. K. B. to Q. B. fourth 3. Q. to K. second 4. K. B. P. two 5. K. P. takes P. 6. P. takes P. 7. Q. B. P. one 8. Q. to K. third 9. Q. P. two 10. Q. Kt. to Q. second 12. K. B. to K. second 17. K. B. P. one 19. Q. B. to Q. second 20. K. B. to Q. B. fourth 21. Kt. takes Kt. 22. Q. P. one 23. P. takes Kt. 24. R. takes B. 25. K. B. to K. second 26. K. B. to Kt. fourth 27. Q B. to R. fifth 28. K. to R. second 29. Q R. to Q. B. square Black. (Z. A.) 1. K. P. two 2. Q. B. P. one 3. K. Kt. to B. third 5. K. P. one 16. Castles with K. R. (b) 17. Q. takes Q. 18. B. to Q. second 19. Q. Kt. to B. third 20. K. Kt. to K. B. third 21. B. takes Kt. 22. B. takes R. (c.) 23. B. takes Q. B. P. 24. Q. Kt. P. two 25. K. R. to K. square 26. Q. R. to Q. square 27. Q. R. to Q. sixth (d) 28. B. to Q. second 29. K. R. P. two White. 30. B. takes P. 31. B. to K. B. third 32. K. B. to Q. Kt. seventh 45. Q. B. to Q. B. fifth 47. P. takes P. 48. B to K. Kt. fourth (check) 49. K. to Kt. third 50. B. to K. B. third (f) 51. Q. B. to K. B. eighth 52. B. takes Q. Kt. P. 53. B. takes R. 54. B. to K. B. eighth 57. K. to his third 58. B. to K. Kt. seventh (check) 59. K. to Q. second 60. K. to B. square Black. 30. B. takes P. 32. K. R. to K. seventh 38. R. to K. third 45. K. B. P. two 48. K. to K. fourth 54. K. Kt. P. one 55. B. to Q. B. seventh 57. K. to B. sixth 58. K. to Kt. sixth Drawn game. Notes to Game DCCIX. (a) Mr Lewis chivalrously offers his Queen's Rook, to draw the adverse Queen from the point of action. The sacrifice of so important a piece at this juncture appears unsound, and Black, we believe, might safely have accepted it. (b) K. B.'s P. two, followed by K. to B. second, if the B. checked, would have been good play. (c) Having a piece plus, this sort of exchange may frequently be made with advantage. (d) With the view of playing K. R. P. two, if the King had not been moved. (e) To prevent the loss of his K. R.'s Pawn. (f) This looks a good move, but the subsequent positions show that it ought to have cost the game. 8 Very well played. Throwing away the advantage gained by his fine play in the last two moves. By advancing the Q. R. P. Black has a won game. GAME DCCX. Between the same players, Mr LEWIS giving his K. Kt. (Remove White King's Knight from the Board.) White (Mr Lewis). 1. K. P. two 2. K. B. to Q. B. fourth 5. K. B. P. two 8. K. P. takes P. 16. Q. R. to Q. second 17. Q. Kt. to Q. B. second 18. Kt. to K. third 19. Q. Kt. P. one 20. Kt. to Q. B. fourth 21. B. to K. fifth 22. Kt. takes B. 23. Kt. to Q. seventh 24. K. R. to B. fourth 25. K. R. P. one 26. Kt. to Q. B. fifth 27. K. to R. second 28. Kt. takes B. 29. Kt. to B. sixth (check) 30. Kt. takes R. (check) Black (Z. A.) 1. K. P. two 2. K. Kt. to B. third 7. Q. P. one 8. K. Kt. takes P. 9. Q. B. to K. third (a) 10. Q. takes B. 11. K. B. to his third (b) 12. Q. R. to Q. B. square 13. Castles 14. Q. takes Q. R. P. 15. B. takes Q. 16. Q. B. to Q. fourth 17. K. R. P. two 18. Q. B. to K. fifth 19. Kt. to K. second 20. Kt. to Q. fourth 21. B. takes B. (c) 22. Kt. takes P. 23. K. R. to K. square 24. K. B. P. two (d) 25. Q. R. to Q. square 26. Kt. takes P. 27. K. Kt. P. two 28. P. takes R. 29. K to Kt. second 30. R. takes Kt. Black won the game. (e) Notes to Game DCCX. (a) Black might now have taken the Q. Kt. P. or Q. B. P. with his K. Kt., and then, if his Kt. had been captured, have taken the Q. P. with his Q. (check), &c. The Q. however would have been in jeopardy. (b) We should have taken the Q. P. with the Kt. (c) K. B. to K. Kt. fourth would have been better play. (d) B. to Q. sixth, or to Q. B. third, would have been a good move. (e) This game is far better played by the second player than the preceding games. He appears to have improved during the progress of this little match. |