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White having to play, gives Mate in five moves.

The remarkable degree of interest excited by the beautiful Problem from Delhi, which appeared in our last number, has induced us to place it as the frontispiece to our wrapper, where it will remain until the completion of the volume, when we intend to publish the solution. In the mean while, amateurs wanting either time or perseverance to undertake the solution themselves, and not willing to wait until we make it public, may obtain the key by addressing a note to the Editor.

VOL. VI.

K

[THE following games are part of a match commenced in October, 1829, between Mr LEWIS and "Z. A." an amateur. Mr LEWIS then gave to this gentleman the odds of a Knight. The match in question was to have consisted of twenty-one games, but three only were played: "Z. A." subsequently playing with Mr. L., and receiving the Pawn and two moves.]

GAME DCCVIII.

White, Mr LEWIS, gives his King's Kt., which must be removed from the Board.

White. (MR L.)

1. K. P. two

2. K. B. to Q. B. fourth 3. Castles

4. Q. to K. second

5. K. R. P. one

6. Q. B. P. one

7. Q. takes B.
8. Q. P. two

9. Q. to her third

10. Q. B. to K. Kt. fifth 11. K. B. P. two 12. K. to R. square 13. B. takes P.

14. Q. Kt. to Q. second

15. B. to R. second
16. Kt. to B. third
17. Q R. P. two
18. K. P. one
19. K. P. takes Q. P.
20. Q. to K. fourth
21. Q. R. P. takes P.
22. Q. to K. second
23. B. takes R.

24. Kt. to K. fifth

25 P. takes P.

26. K. R. to K. B. fourth

27. Q. R. to K. square

28. Q. takes R.

29. Q. R. takes Q.

30. K. R. takes Kt.

31. R. to K. second 32. R. to Q. second 33. K. to R. second

34. R. to Q. seventh

35. Q. B. P. one 36. Q. B. P. one

37. R. to Q. fifth

38. R. takes Kt.

39. R. to B. sixth

[blocks in formation]

2. K. B. to Q. B. fourth
3. K. Kt. to B. third
4. Q. P. one

5. Q. B. to K. third

6. B. takes B.

7. Q. B. P. one

8. Q. Kt. P. two

9. B. to Q. Kt. third

10. Q. Kt. to Q. second
11. Q. R. P. one

12. P. takes K. B. P.
13. Q. to her B. second
14. K. Kt. to R. fourth
15. Q. B. P. one
16. Castles with Q. R.
17. Q. Kt. to K. B. square
18. Q. Kt. to K. third
19. R. takes P.

20. K. to Kt. square
21. K. Kt. to B. third
22. Q. R. P. one
23. Q. takes B.
24. Q. to B. second

25. Kt. takes P.

26. R. to K. square
27. R. takes Kt.
28. Q. takes Q.

29. Kt. to Q. sixth
30. P. takes R.
31. K. B. P.
32. Kt. to B. seventh (check)
33. Kt. to K. fifth

one

34. B. to K. sixth 35. B. to Q B. eighth 36. Kt. takes P. 37. B. takes P. (a) 38. K. to Kt. sec(ond b 39. Q. R. P. one

[blocks in formation]

(a) This appears to have been sheer oversight.

(b)" Q. R.'s P. one square" would have been stronger play.

GAME DCCIX.

Between the same players, Mr LEWIS giving his King's Kt. (Remove White King's Knight from the board.)

White. (Mr Lewis.)

1. K. P. two

2. K. B. to Q. B. fourth

3. Q. to K. second

4. K. B. P. two 5. K. P. takes P.

6. P. takes P.

7. Q. B. P. one 8. Q. to K. third 9. Q. P. two

10. Q. Kt. to Q. second
11. K. R. P. one

12. K. B. to K. second
13. Q. Kt. P. one
14. Q. takes P.
15. Castles (a)
16. K. to R. square

17. K. B. P. one
18. Kt. takes Q.

19. Q. B. to Q. second

20. K. B. to Q. B. fourth

21. Kt. takes Kt.

22. Q. P. one

23. P. takes Kt.

24. R. takes B.

25. K. B. to K. second 26. K. B. to Kt. fourth 27. Q B. to R. fifth 28. K. to R. second 29. Q R. to Q. B. square

Black. (Z. A.)

1. K. P. two

2. Q. B. P. one

3. K. Kt. to B. third
4. Q. P. two

5. K. P. one
6. Q. Kt. takes P.
7. Q. B. to Kt. fifth
8. Q. to Q. Kt. third
9. Q. Kt. to R. fourth
10. K. B. to K. second
11. B. to K. third
12. Q. to Q. B. third
13. K. Kt. to Q. fourth
14. Q. takes Q. B. P.
15. Q. checks

16. Castles with K. R. (b)

17. Q. takes Q.

18. B. to Q. second

19. Q. Kt. to B. third

20. K. Kt. to K. B. third

21. B. takes Kt.

22. B. takes R. (c.) 23. B. takes Q. B. P. 24. Q. Kt. P. two 25. K. R. to K. square 26. Q. R. to Q. square 27. Q. R. to Q. sixth (d) 28. B. to Q. second 29. K. R. P. two

White.

30. B. takes P.

31. B. to K. B. third

32. K. B. to Q. Kt. seventh
33. K. to Kt. square (e)
34. Q. Kt. P. one
35. B. to Q. B. seventh
36. K. to R. second
37. R. takes R.
38. K. to Kt. square
39. K. B. to Q. fifth
40. Q. B. to Kt. sixth
41. K. B. to Q. Kt. third
42. K. to B. second
43. K. B. to Q. square
44. K. Kt. P. one

45. Q. B. to Q. B. fifth
46. K. Kt. P. one

47. P. takes P.

48. B to K. Kt. fourth (check)

49. K. to Kt. third

50. B. to K. B. third (f)

51. Q. B. to K. B. eighth

52. B. takes Q. Kt. P.

53. B. takes R.

54. B. to K. B. eighth
55. K. R. P. one
56. K. to B. fourth

57. K. to his third

58. B. to K. Kt. seventh (check)

59. K. to Q. second

60. K. to B. square

Black.

30. B. takes P.
31. Q. R. P. one

32. K. R. to K. seventh
33. K. R. takes Q. R. P.
34. Q. R. to K. Kt. sixth
35. Q. R. to K. Kt. third
36. K. R. to Q. B. seventh
37. B. takes R.

38. R. to K. third
39. R. to K. second
40. B. to K. fifth
41. K. to R. second
42. B. to Q. sixth
43. K. to Kt. third
44. R. to K. fifth

45. K. B. P. two
46. K. to B. third
47. K. takes P.

48. K. to K. fourth
49. K. to Q. fourth
50. Q. R. P. one (g)
51. P. takes P. (h)
52. K. to B. fifth
53. B. takes B.

54. K. Kt. P. one

55. B. to Q. B. seventh
56. B. to Q. eighth

57. K. to B. sixth

58. K. to Kt. sixth
59. B. to Kt. fifth

Drawn game.

Notes to Game DCCIX.

(a) Mr Lewis chivalrously offers his Queen's Rook, to draw the adverse Queen from the point of action. The sacrifice of so important a piece at this juncture appears unsound, and Black, we believe, might safely have accepted it.

(b) K. B.'s P. two, followed by K. to B. second, if the B. checked, would have been good play.

(c) Having a piece plus, this sort of exchange may frequently be made with advantage.

(d) With the view of playing K. R. P. two, if the King had not been moved.

(e) To prevent the loss of his K. R.'s Pawn.

(f) This looks a good move, but the subsequent positions show that it ought to have cost the game.

8

Very well played.

Throwing away the advantage gained by his fine play in the last two moves. By advancing the Q. R. P. Black has a won game.

GAME DCCX.

Between the same players, Mr LEWIS giving his K. Kt.

(Remove White King's Knight from the Board.)

White (Mr Lewis).

1. K. P. two

2. K. B. to Q. B. fourth
3. Q. to K. second
4. Q. B. P. one

5. K. B. P. two
6. Castles
7. Q. P. two

8. K. P. takes P.
9. Q. Kt. P. two
10. B. takes Kt.
11. Q. B. takes P.
12. K. to R. square
13. Q. Kt. to R. third
14. Q. R. to Q. square
15. Q. takes Q.

16. Q. R. to Q. second 17. Q. Kt. to Q. B. second 18. Kt. to K. third 19. Q. Kt. P. one 20. Kt. to Q. B. fourth 21. B. to K. fifth 22. Kt. takes B. 23. Kt. to Q. seventh 24. K. R. to B. fourth 25. K. R. P. one 26. Kt. to Q. B. fifth 27. K. to R. second 28. Kt. takes B.

29. Kt. to B. sixth (check)

30. Kt. takes R. (check)

Black (Z. A.)

1. K. P. two

2. K. Kt. to B. third
3. Q. Kt. to B. third
4. K. B. to K. second
5. Q. P. one
6. P. takes P.

7. Q. P. one

8. K. Kt. takes P.

9. Q. B. to K. third (a) 10. Q. takes B.

11. K. B. to his third (b) 12. Q. R. to Q. B. square 13. Castles

14. Q. takes Q. R. P. 15. B. takes Q. 16. Q. B. to Q. fourth 17. K. R. P. two 18. Q. B. to K. fifth 19. Kt. to K. second 20. Kt. to Q. fourth 21. B. takes B. (c) 22. Kt. takes P. 23. K. R. to K. square 24. K. B. P. two (d) 25. Q. R. to Q. square 26. Kt. takes P. 27. K. Kt. P. two 28. P. takes R. 29. K to Kt. second 30. R. takes Kt.

Black won the game. (e)

Notes to Game DCCX.

(a) Black might now have taken the Q. Kt. P. or Q. B. P. with his K. Kt., and then, if his Kt. had been captured, have taken the Q. P. with his Q. (check), &c. The Q. however would have been in jeopardy. (b) We should have taken the Q. P. with the Kt.

(c) K. B. to K. Kt. fourth would have been better play.

(d) B. to Q. sixth, or to Q. B. third, would have been a good move. (e) This game is far better played by the second player than the preceding games. He appears to have improved during the progress of this

little match.

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