The Oxford History of Board GamesFor thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected. |
From inside the book
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Page 7
... lower 90 per cent of it — come all those promotional games , TV spin - offs , and character - merchandizing exercises , of an essentially trivial , ephemeral , mind - numbing , and ultimately soul- destroying degree of worthlessness ...
... lower 90 per cent of it — come all those promotional games , TV spin - offs , and character - merchandizing exercises , of an essentially trivial , ephemeral , mind - numbing , and ultimately soul- destroying degree of worthlessness ...
Page 126
... lower - order Merels ) as to maintain interest over years of play . That there can be no winning strategy for the second player is said to have been formally proved by Hales and Jewett27 by means of the ' strategy- stealing ' argument ...
... lower - order Merels ) as to maintain interest over years of play . That there can be no winning strategy for the second player is said to have been formally proved by Hales and Jewett27 by means of the ' strategy- stealing ' argument ...
Page 175
... lower edge of the board , amounting to 24 on the left and 43 , including 12 white stones , on the right . To the left of the board he has isolated points of 2 , 1 , and 1 . This gives him a territorial total of 78 points , which , with ...
... lower edge of the board , amounting to 24 on the left and 43 , including 12 white stones , on the right . To the left of the board he has isolated points of 2 , 1 , and 1 . This gives him a territorial total of 78 points , which , with ...
Common terms and phrases
adjacent Alquerque Backgammon beans Bell binary lots Black Board and Table Board Games called captured pieces cells centre century Chaturanga Chaupar Chess Variants chessboard Chinese classic Cluedo colour corner Culin David Parlett derived described diagonal dice doubleton Draughts enemy piece entered equivalent European forwards four Fox & Geese French game played Games & Puzzles grid hippogonal History of Board Hnefatafl hole Indian initial invented jump king Latrunculi Lhôte line of three linear Mancala marked Merels modern movement moves a piece Murray Nine Men's Morris number of pieces occupied opponent opponent's original orthogonally Pachisi Patolli pawn Pentominoes piece moves placement player starts position possible Pritchard promotion proprietary games queen race games Reversi Rithmomachy rook rules score Shatranj side singleton Snakes & Ladders Solitaire space stones Table Games Tafl track traditional vacant point vacant square war games White winner word