Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 13
... tion of films and jazz music . In half a century , I don't doubt that this will also be true for videogames . I'm not trying to argue that there's going to be a revolution . Like it or not , the revolution has already happened ...
... tion of films and jazz music . In half a century , I don't doubt that this will also be true for videogames . I'm not trying to argue that there's going to be a revolution . Like it or not , the revolution has already happened ...
Page 118
... tion , rushing forever upward on a long , linear strip of space , dodging and fighting enemies along the way . But most revolutionary was a type of space delineated by the combination of horizontal scrolling with a variation on the ...
... tion , rushing forever upward on a long , linear strip of space , dodging and fighting enemies along the way . But most revolutionary was a type of space delineated by the combination of horizontal scrolling with a variation on the ...
Page 160
... tion of the Dungeons & Dragons board game , with the computer * For an excellent history , see Kirkpatrick Sale , Rebels against the Future . taking over the onerous duties of numerical calculation . Many 160 TRIGGER HAPPY.
... tion of the Dungeons & Dragons board game , with the computer * For an excellent history , see Kirkpatrick Sale , Rebels against the Future . taking over the onerous duties of numerical calculation . Many 160 TRIGGER HAPPY.
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action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64