Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 19
... machine , with its reams of instruc- tions and its bizarre , bulbous casing , like something out of Barbarella - it ... machine , hand - built in Bush- nell's apartment , was set up in Andy Capp's Tavern , a California pool bar . It was ...
... machine , with its reams of instruc- tions and its bizarre , bulbous casing , like something out of Barbarella - it ... machine , hand - built in Bush- nell's apartment , was set up in Andy Capp's Tavern , a California pool bar . It was ...
Page 157
... machine into a big plastic bas- ket . From there they can be scooped back into the machine for more plays , after the initial hundred have been used up . Now if you amass a great many balls , and you have the self- discipline not to ...
... machine into a big plastic bas- ket . From there they can be scooped back into the machine for more plays , after the initial hundred have been used up . Now if you amass a great many balls , and you have the self- discipline not to ...
Page 159
... machines that were Taito's original business be- fore they created Space Invaders . ― Power tools So far we have ... machine . Auto- matic textile - processing technology , for example , had only seventy years previously been causing ...
... machines that were Taito's original business be- fore they created Space Invaders . ― Power tools So far we have ... machine . Auto- matic textile - processing technology , for example , had only seventy years previously been causing ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64