Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 25
... graphics or speed for its own sake . But in the racing game , graphics and speed are part of the " feel . " Every increase in technological power enhances the genre's unique pleasure : the feeling of hurling a vehicle around a realistic ...
... graphics or speed for its own sake . But in the racing game , graphics and speed are part of the " feel . " Every increase in technological power enhances the genre's unique pleasure : the feeling of hurling a vehicle around a realistic ...
Page 37
... graphics ( such as in the extraordinary Commandos 2 ) makes for a powerful experience . Wargames , too , are the most complex and sat- isfying example of the videogame pleasure of control : you are in charge not just of one tank or ...
... graphics ( such as in the extraordinary Commandos 2 ) makes for a powerful experience . Wargames , too , are the most complex and sat- isfying example of the videogame pleasure of control : you are in charge not just of one tank or ...
Page 114
... graphics for these very reasons ( see Tron ) , and now that videogame graphics have moved on to fill in the wireframe skeletons with tex- tured surfaces , and to smooth their hard - edged outlines , the wire- frame aesthetic can be seen ...
... graphics for these very reasons ( see Tron ) , and now that videogame graphics have moved on to fill in the wireframe skeletons with tex- tured surfaces , and to smooth their hard - edged outlines , the wire- frame aesthetic can be seen ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64