Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 25
... genre that certainly refutes this nostalgia - tinged argument is the racing game . In most sorts of videogame , " feel " is at base more important than fancy graphics or speed for its own sake . But in the racing game , graphics and ...
... genre that certainly refutes this nostalgia - tinged argument is the racing game . In most sorts of videogame , " feel " is at base more important than fancy graphics or speed for its own sake . But in the racing game , graphics and ...
Page 28
... genre : the platform game . * The carpenter , known cratylically as Jumpman ( for it was his na- ture , uniquely at the time , to jump ) in the first game , was trans- formed by its sequel into a plumber called Mario , who soon became ...
... genre : the platform game . * The carpenter , known cratylically as Jumpman ( for it was his na- ture , uniquely at the time , to jump ) in the first game , was trans- formed by its sequel into a plumber called Mario , who soon became ...
Page 42
... genre's trollish beginnings , wonderful things may yet emerge . We can work it out While playing videogames may not constitute an intellectual pursuit , they do challenge the mind in a more primitive , kinetic way — in much the same way ...
... genre's trollish beginnings , wonderful things may yet emerge . We can work it out While playing videogames may not constitute an intellectual pursuit , they do challenge the mind in a more primitive , kinetic way — in much the same way ...
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action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64