Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 72
... Gamers aren't stupid . Most of the cartridges were eventually buried in a landfill site in New Mex- ico , where one hopes they will eventually provide some amusement for archaeologists in the distant future . Films based on videogames ...
... Gamers aren't stupid . Most of the cartridges were eventually buried in a landfill site in New Mex- ico , where one hopes they will eventually provide some amusement for archaeologists in the distant future . Films based on videogames ...
Page 145
... gamers were female . Nearly half of online gamers are fe- male . This in particular suggests that the social aspect of online gam- ing appeals particularly to women users . Nolan Bushnell suggested to me that " the game ' for women is ...
... gamers were female . Nearly half of online gamers are fe- male . This in particular suggests that the social aspect of online gam- ing appeals particularly to women users . Nolan Bushnell suggested to me that " the game ' for women is ...
Page 180
... gamers precisely because of this philosophy of con- sumption : eating is figured not as something to be wary of , but something to be celebrated , something ( literally ) empowering . How- ever , it seems equally reasonable from this ...
... gamers precisely because of this philosophy of con- sumption : eating is figured not as something to be wary of , but something to be celebrated , something ( literally ) empowering . How- ever , it seems equally reasonable from this ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64