Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
Results 1-3 of 35
Page 74
... future in or- der to make more or less successful points about man's increasingly intimate relationship with technology . The abomination that is The Lawnmower Man typifies Hollywood's prurient fascination with the oxymoronic and ...
... future in or- der to make more or less successful points about man's increasingly intimate relationship with technology . The abomination that is The Lawnmower Man typifies Hollywood's prurient fascination with the oxymoronic and ...
Page 108
... future hold ? It is clear , for one thing , that main- stream videogames will never go back to the keyboard . ( Games played on personal computers rather than on keyboard - free consoles such as the PlayStation account for only about 10 ...
... future hold ? It is clear , for one thing , that main- stream videogames will never go back to the keyboard . ( Games played on personal computers rather than on keyboard - free consoles such as the PlayStation account for only about 10 ...
Page 225
... future challenge is this : if videogames choose to try to expand their nuances of emotional im- pact interactively , they will need to become irreversible ; yet that means having a game system that is able to create an interesting and ...
... future challenge is this : if videogames choose to try to expand their nuances of emotional im- pact interactively , they will need to become irreversible ; yet that means having a game system that is able to create an interesting and ...
Other editions - View all
Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64