Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 26
... better and better at true perspective , while added tex- tures on the tarmac and solid passing landmarks enhance the feeling of speed . One of the best examples at the time of writing is Gran Turismo , with tracks modeled on Japanese ...
... better and better at true perspective , while added tex- tures on the tarmac and solid passing landmarks enhance the feeling of speed . One of the best examples at the time of writing is Gran Turismo , with tracks modeled on Japanese ...
Page 173
... better and better . A long time ago you had Space Invaders , where basically you move from one level to the next level and you're very excited because you've achieved the next level . In fact , the next level was exactly the same as the ...
... better and better . A long time ago you had Space Invaders , where basically you move from one level to the next level and you're very excited because you've achieved the next level . In fact , the next level was exactly the same as the ...
Page 174
... better at it . But the videogame must not be too difficult : there must be some initial reinforcement for the player ... better driver will always do better . One problem that videogame designers are very aware of is the wide spectrum of ...
... better at it . But the videogame must not be too difficult : there must be some initial reinforcement for the player ... better driver will always do better . One problem that videogame designers are very aware of is the wide spectrum of ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64