Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 22
... invaders ' progress increases in tempo , along with your heartbeat . Just how long will you last , soldier ? Space Invaders was the first game to feature animated characters . The serried ranks of aliens waggled their brutish tentacles ...
... invaders ' progress increases in tempo , along with your heartbeat . Just how long will you last , soldier ? Space Invaders was the first game to feature animated characters . The serried ranks of aliens waggled their brutish tentacles ...
Page 23
... Space Invaders : " To appear on the Great Score sheet is a powerful incentive in space - game praxis - a yearning perhaps connected with school- days and the honor or notoriety of having your name chalked up on the board , white on ...
... Space Invaders : " To appear on the Great Score sheet is a powerful incentive in space - game praxis - a yearning perhaps connected with school- days and the honor or notoriety of having your name chalked up on the board , white on ...
Page 118
... Space Invaders ( 1978 ) , the player was in constant mo- tion , rushing forever upward on a long , linear strip of space , dodging and fighting enemies along the way . But most revolutionary was a type of space delineated by the ...
... Space Invaders ( 1978 ) , the player was in constant mo- tion , rushing forever upward on a long , linear strip of space , dodging and fighting enemies along the way . But most revolutionary was a type of space delineated by the ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64