Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 7
... Sony's initial stroke of marketing brilliance was to release an early game , 1995's WipEout , with a thumping techno ... Sony had a PlayStation room built in London superclub the Ministry of Sound , and got its logo onto club flyers all ...
... Sony's initial stroke of marketing brilliance was to release an early game , 1995's WipEout , with a thumping techno ... Sony had a PlayStation room built in London superclub the Ministry of Sound , and got its logo onto club flyers all ...
Page 61
... Sony's two , which is a bad oversight , although its dual triggers are both analogue . Sony's PlayStation2 controller , mean- while , boasts analogue response on all its buttons , opening up in- triguing new gameplay possibilities ...
... Sony's two , which is a bad oversight , although its dual triggers are both analogue . Sony's PlayStation2 controller , mean- while , boasts analogue response on all its buttons , opening up in- triguing new gameplay possibilities ...
Page 111
... Sony's 1999 E3 party , held in the lots of Sony Pictures in Culver City . This is where the throngs at the Los Angeles videogames fair went to wind down one evening at least , those lucky enough to secure invita- tions . Before the ...
... Sony's 1999 E3 party , held in the lots of Sony Pictures in Culver City . This is where the throngs at the Los Angeles videogames fair went to wind down one evening at least , those lucky enough to secure invita- tions . Before the ...
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action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64