Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 138
... Japan now will trickle down into Western gaming paradigms in a year or two . And the Japanese have a very particular approach to the de- sign of character in videogames . So I'm going to brave the crush and see for myself . Inside ...
... Japan now will trickle down into Western gaming paradigms in a year or two . And the Japanese have a very particular approach to the de- sign of character in videogames . So I'm going to brave the crush and see for myself . Inside ...
Page 153
... Japanese student Gavin Rees offers this observation : " The Japanese do not make the distinction between ' form ' and ' content ' that we do in the West . " How so ? Teruichi Aono , a professional Shogi ( a board game also known as ...
... Japanese student Gavin Rees offers this observation : " The Japanese do not make the distinction between ' form ' and ' content ' that we do in the West . " How so ? Teruichi Aono , a professional Shogi ( a board game also known as ...
Page 155
... Japanese conceptual tradition . Most Japanese people live in cramped accommodation in sprawl- ing cities . The idea of escaping to a rural idyll and lazily casting off by a babbling stream is largely an unattainable fantasy , except for ...
... Japanese conceptual tradition . Most Japanese people live in cramped accommodation in sprawl- ing cities . The idea of escaping to a rural idyll and lazily casting off by a babbling stream is largely an unattainable fantasy , except for ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64