Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls "Trigger Happy" a "seminal piece of work". For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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Page 138
... Japan now will trickle down into Western gaming paradigms in a year or two . And the Japanese have a very particular ... Japan it offers a live stage show , with a rock band fronted by per- formers in the cuddly , furry costumes of ...
... Japan now will trickle down into Western gaming paradigms in a year or two . And the Japanese have a very particular ... Japan it offers a live stage show , with a rock band fronted by per- formers in the cuddly , furry costumes of ...
Page 139
... Japan , videogames have very strong aesthetic and commercial links with the mas- manga ( comic books ) and anime ( animated cartoon films ) sive Japanese toy and videogame corporation Bandai , for instance , is a major sponsor of ...
... Japan , videogames have very strong aesthetic and commercial links with the mas- manga ( comic books ) and anime ( animated cartoon films ) sive Japanese toy and videogame corporation Bandai , for instance , is a major sponsor of ...
Page 143
... Japan , the epicenter of videogame creativity , and Europe or America . It seems that Japanese developers create more games that women like to play . Demographics are to some extent determined by aesthetics . Statistical insights into ...
... Japan , the epicenter of videogame creativity , and Europe or America . It seems that Japanese developers create more games that women like to play . Demographics are to some extent determined by aesthetics . Statistical insights into ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up camera cartoon challenge cinema complex console Crash Crash Bandicoot Dreamcast driving game enemy environment example exploration games fact Fantasy film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic imagination instance invented Japan Japanese kill Lara Croft Lara's laser look machine Mario meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko perspective physical pixels platform game player player's character playing videogames PlayStation PlayStation2 pleasure polygons Pong power-up racing game Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-'em-up simple simulation Sony Sony's Space Invaders story symbolic Tekken television thing tion Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64