Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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... Being there The user illusion The third way Brave new worlds 7. False Idols Dress code Virtual megalocephaly Gender genres Character building Some say life's the thing... 8. The Player of Games Tiny silver balls Power tools.
... Being there The user illusion The third way Brave new worlds 7. False Idols Dress code Virtual megalocephaly Gender genres Character building Some say life's the thing... 8. The Player of Games Tiny silver balls Power tools.
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... genre of game that was hugely popular on personal computers right up until the late 1980s. It was the first computerized version of “interactive narrative”: the computer described a location and the user typed in commands — “north ...
... genre of game that was hugely popular on personal computers right up until the late 1980s. It was the first computerized version of “interactive narrative”: the computer described a location and the user typed in commands — “north ...
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... genres mutate and shift over history. If they never exactly die, they can sleep for a long time, while other ... genre, the shoot-'em-up. Space Invaders (see fig. 1) was not the first shoot-'em-up (Atari's Tank preceded it in ...
... genres mutate and shift over history. If they never exactly die, they can sleep for a long time, while other ... genre, the shoot-'em-up. Space Invaders (see fig. 1) was not the first shoot-'em-up (Atari's Tank preceded it in ...
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... genres. Indeed, the extreme simplicity of the basic concept — destroying things with guns — is the reason why ... genre definitively broke the bounds of flat-plane representations with the emergence of the “first-person shooter ...
... genres. Indeed, the extreme simplicity of the basic concept — destroying things with guns — is the reason why ... genre definitively broke the bounds of flat-plane representations with the emergence of the “first-person shooter ...
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... genre that traces its roots back to Atari's 3D tank game Battlezone (1980), ousted its two-dimensional counterparts as king of the hill, at the same time adding rudimentary quest and objectmanipulation requirements which — especially as ...
... genre that traces its roots back to Atari's 3D tank game Battlezone (1980), ousted its two-dimensional counterparts as king of the hill, at the same time adding rudimentary quest and objectmanipulation requirements which — especially as ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64