Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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... thing Tie me up, tie me down 6. Solid Geometry Vector class The art of the new Pushing the boundaries Points of view Being there The user illusion The third way Brave new worlds 7. False Idols Dress code Virtual megalocephaly Gender ...
... thing Tie me up, tie me down 6. Solid Geometry Vector class The art of the new Pushing the boundaries Points of view Being there The user illusion The third way Brave new worlds 7. False Idols Dress code Virtual megalocephaly Gender ...
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... things. So I bought a guitar and formed a skate-punk heavy-metal band. While I was away practicing my ax heroics, home computers — the ZX Spectrum and Commodore 64, as well as a later, more powerful generation comprising the Atari ST ...
... things. So I bought a guitar and formed a skate-punk heavy-metal band. While I was away practicing my ax heroics, home computers — the ZX Spectrum and Commodore 64, as well as a later, more powerful generation comprising the Atari ST ...
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... thing, wrote and performed (with guitarist Reeves Gabrels) an entire concept album for the soundtrack to the 1999 videogame Omikron: The Nomad Soul. At the Los Angeles press conference to announce this collaboration, Bowie said he ...
... thing, wrote and performed (with guitarist Reeves Gabrels) an entire concept album for the soundtrack to the 1999 videogame Omikron: The Nomad Soul. At the Los Angeles press conference to announce this collaboration, Bowie said he ...
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... things that are perceived by the senses. Modern videogames — dynamic and interactive fusions of colorful graphic representation, sound effects, music, speed and movement — are unquestionably a fabulously sensual form; furthermore, the ...
... things that are perceived by the senses. Modern videogames — dynamic and interactive fusions of colorful graphic representation, sound effects, music, speed and movement — are unquestionably a fabulously sensual form; furthermore, the ...
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... thing that everyone agrees on is that playing videogames makes you better at playing videogames. Their effects on our inner lives can only be investigated once we have a more rounded view of what videogames actually are. What does this ...
... thing that everyone agrees on is that playing videogames makes you better at playing videogames. Their effects on our inner lives can only be investigated once we have a more rounded view of what videogames actually are. What does this ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64