Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
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... up an enemy and you fire. Such is the task presented by that venerable videogame genre, the shoot-'em-up. Space Invaders (see fig. 1) was not the first shoot-'em-up (Atari's Tank preceded it in 1974, and of course Spacewar itself ...
... up an enemy and you fire. Such is the task presented by that venerable videogame genre, the shoot-'em-up. Space Invaders (see fig. 1) was not the first shoot-'em-up (Atari's Tank preceded it in 1974, and of course Spacewar itself ...
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... shoot-'em-ups, with Asteroids, Robotron, Defender, Galaxian, Scramble, Tempest et al. pushing the tension envelope of this most fiery, physically draining of videogame genres. Indeed, the extreme simplicity of the basic concept ...
... shoot-'em-ups, with Asteroids, Robotron, Defender, Galaxian, Scramble, Tempest et al. pushing the tension envelope of this most fiery, physically draining of videogame genres. Indeed, the extreme simplicity of the basic concept ...
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... shoot-'em-up, exploration and puzzle games. The pure shooter, however, persists in the form of lightgun games: Virtua Cop, House of the Dead or the viscerally thrilling Time Crisis. This game has one of the simplest, most intuitive ...
... shoot-'em-up, exploration and puzzle games. The pure shooter, however, persists in the form of lightgun games: Virtua Cop, House of the Dead or the viscerally thrilling Time Crisis. This game has one of the simplest, most intuitive ...
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... shoot in four directions and the beepy tunes were evil mindlimpets). Clearly, however, Goldeneye, a first-person ... up the screen, were little more than simple dodge games or, with gun-equipped cars, variations on the shoot-'em-up (Spy ...
... shoot in four directions and the beepy tunes were evil mindlimpets). Clearly, however, Goldeneye, a first-person ... up the screen, were little more than simple dodge games or, with gun-equipped cars, variations on the shoot-'em-up (Spy ...
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