Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
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... player. And the player's response to a well-designed videogame is in part the same sort of response he or she has to a film, or to a painting: it is an aesthetic one. Alain and Frédéric Le Diberder, authors of an excellent French book ...
... player. And the player's response to a well-designed videogame is in part the same sort of response he or she has to a film, or to a painting: it is an aesthetic one. Alain and Frédéric Le Diberder, authors of an excellent French book ...
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... player's task is to fight a heroically doomed rearguard action, to stave off defeat for as long as possible, but the war can never be won. Earth will be invaded. And, of course, it was — by the explosion of videogames that followed in ...
... player's task is to fight a heroically doomed rearguard action, to stave off defeat for as long as possible, but the war can never be won. Earth will be invaded. And, of course, it was — by the explosion of videogames that followed in ...
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... player as a marine on Mars, tramping around an invaded base from the hero's point of view and, with the aid of a comically powerful arsenal, blasting demons back into the bloody hell from which they have erupted. This, a sub-genre that ...
... player as a marine on Mars, tramping around an invaded base from the hero's point of view and, with the aid of a comically powerful arsenal, blasting demons back into the bloody hell from which they have erupted. This, a sub-genre that ...
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... player perform amusingly dangerous and unlikely maneuvers in perfect safety. If playing an arcade-style racing game is like being a car stuntman in The French Connection or Ronin, playing a simulation is a much more earnest business ...
... player perform amusingly dangerous and unlikely maneuvers in perfect safety. If playing an arcade-style racing game is like being a car stuntman in The French Connection or Ronin, playing a simulation is a much more earnest business ...
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action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64