Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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... gods, and that is the best of him; and so we should play the noblest games.” PLATO “Human kind cannot bear very much reality.” T. S. ELIOT “Aha!” LARA CROFT Contents Acknowledgments 1. Resistance Is Futile Our virtual history Pixel.
... gods, and that is the best of him; and so we should play the noblest games.” PLATO “Human kind cannot bear very much reality.” T. S. ELIOT “Aha!” LARA CROFT Contents Acknowledgments 1. Resistance Is Futile Our virtual history Pixel.
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Steven Poole. Contents. Acknowledgments 1. Resistance Is Futile Our virtual history Pixel generation Meme machines The shock of the new 2. The Origin of Species Beginnings Art types Family fortunes 3. Unreal Cities Let's get physical ...
Steven Poole. Contents. Acknowledgments 1. Resistance Is Futile Our virtual history Pixel generation Meme machines The shock of the new 2. The Origin of Species Beginnings Art types Family fortunes 3. Unreal Cities Let's get physical ...
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... Prometheus Engine God's gift Burn this Bad company Genesis The final frontier In an ideal world Virtual justice The moral maze Ashes to ashes Afterword Bibliography Index Acknowledgments Eat pixels, sucker: this book grew out of an.
... Prometheus Engine God's gift Burn this Bad company Genesis The final frontier In an ideal world Virtual justice The moral maze Ashes to ashes Afterword Bibliography Index Acknowledgments Eat pixels, sucker: this book grew out of an.
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Steven Poole. Acknowledgments Eat pixels, sucker: this book grew out of an orphaned article to which Stuart Jeffries kindly gave a home. I am grateful to everyone who agreed to be interviewed: Paul Topping, Richard Darling, Jeremy Smith ...
Steven Poole. Acknowledgments Eat pixels, sucker: this book grew out of an orphaned article to which Stuart Jeffries kindly gave a home. I am grateful to everyone who agreed to be interviewed: Paul Topping, Richard Darling, Jeremy Smith ...
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... way for us, the heroic story unfolds of how we came to be the planet's masters. Remember, humans, it's not how you play the game that counts, it's whether you win or lose. Pixel generation Like millions of people, I love videogames. I.
... way for us, the heroic story unfolds of how we came to be the planet's masters. Remember, humans, it's not how you play the game that counts, it's whether you win or lose. Pixel generation Like millions of people, I love videogames. I.
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Common terms and phrases
action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64