Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
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... . Unreal Cities Let's get physical Let's stick together Life in plastic Out of control 4. Electric Sheep The gift of sound and vision Cine qua non? Camera obscura You've been framed 5. Never-Ending Stories A tale of two.
... . Unreal Cities Let's get physical Let's stick together Life in plastic Out of control 4. Electric Sheep The gift of sound and vision Cine qua non? Camera obscura You've been framed 5. Never-Ending Stories A tale of two.
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... physically thrilling trip. Artistically, it felt superior to anything I had seen on the Fringe. And so, after sacrificing most of my sleep during that Edinburgh stay to improving my lap times, I decided I needed to buy a PlayStation of ...
... physically thrilling trip. Artistically, it felt superior to anything I had seen on the Fringe. And so, after sacrificing most of my sleep during that Edinburgh stay to improving my lap times, I decided I needed to buy a PlayStation of ...
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... physical input. A virtual typewriter and calculator. A model of the night sky. And then ... Spacewar. The name's melodrama, of course, grew out of the geopolitical tensions of the time. But despite the lurid sci-fi connotations, the ...
... physical input. A virtual typewriter and calculator. A model of the night sky. And then ... Spacewar. The name's melodrama, of course, grew out of the geopolitical tensions of the time. But despite the lurid sci-fi connotations, the ...
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... physically draining of videogame genres. Indeed, the extreme simplicity of the basic concept — destroying things with guns — is the reason why, for a few years, the shoot-'em-up expanded the possibilities of videogame action more than ...
... physically draining of videogame genres. Indeed, the extreme simplicity of the basic concept — destroying things with guns — is the reason why, for a few years, the shoot-'em-up expanded the possibilities of videogame action more than ...
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action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64