Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
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... gamers are eighteen and over, with a full 42 percent of computer gameplayers and 21 percent of console gameplayers thirty-six years of age or older.* More and more grownups choose to play videogames rather than watch TV or go to the ...
... gamers are eighteen and over, with a full 42 percent of computer gameplayers and 21 percent of console gameplayers thirty-six years of age or older.* More and more grownups choose to play videogames rather than watch TV or go to the ...
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... Gamers of a certain age of ten argue that the oldies were the best, in much the same way as the pop records of one's own youth seem so much better than the rubbish the kids listen to today. But we can't rewind; we've gone too far.* True ...
... Gamers of a certain age of ten argue that the oldies were the best, in much the same way as the pop records of one's own youth seem so much better than the rubbish the kids listen to today. But we can't rewind; we've gone too far.* True ...
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action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64