Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
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... environment, and died out. They were the dinosaurs. (By copying their “code” and letting it gestate under laboratory conditions, however, we can actually bring these fossils to life again, and let them roam happy, if confused, in ...
... environment, and died out. They were the dinosaurs. (By copying their “code” and letting it gestate under laboratory conditions, however, we can actually bring these fossils to life again, and let them roam happy, if confused, in ...
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... environments and programmed enemy cunning became more complex, as in the extraordinary Half-Life (1998) — edged it into the gray zone between shoot-'em-up, exploration and puzzle games. The pure shooter, however, persists in the form of ...
... environments and programmed enemy cunning became more complex, as in the extraordinary Half-Life (1998) — edged it into the gray zone between shoot-'em-up, exploration and puzzle games. The pure shooter, however, persists in the form of ...
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... environment at suicidal velocities. Conversely, because of this intimate relationship between hardware base and software superstructure, a racing game has very of ten been used as a seductive showcase for new technology: the Sony ...
... environment at suicidal velocities. Conversely, because of this intimate relationship between hardware base and software superstructure, a racing game has very of ten been used as a seductive showcase for new technology: the Sony ...
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action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64