Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
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Steven Poole. J L L E D G H M E S H. N. D. T. H. E. E N T E R T H | N M E N T H E L J L U T | D N Trigger ** - - -- o No o s Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION STEVEN POOLE ARCADE. Front Cover.
Steven Poole. J L L E D G H M E S H. N. D. T. H. E. E N T E R T H | N M E N T H E L J L U T | D N Trigger ** - - -- o No o s Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION STEVEN POOLE ARCADE. Front Cover.
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Steven Poole. Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION STEVEN POOLE ARCADE FLIELISHING is HEW YORK Copyright © 2000, 2011 by Steven Poole Afterword copyright ©
Steven Poole. Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION STEVEN POOLE ARCADE FLIELISHING is HEW YORK Copyright © 2000, 2011 by Steven Poole Afterword copyright ©
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... entertainment choice — but compared to many, a much more interesting one. And yet there seems to be a fear that videogames are somehow nudging out other art forms, and that we're encouraging a generation of screen-glazed androids with ...
... entertainment choice — but compared to many, a much more interesting one. And yet there seems to be a fear that videogames are somehow nudging out other art forms, and that we're encouraging a generation of screen-glazed androids with ...
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... Entertainment System (or Famicom) and the more powerful Super NES; and Sega, with its Megadrive. Each company was represented by its own digital mascot: Nintendo had Mario, the world-famous mustachioed plumber, and Sega had Sonic, a ...
... Entertainment System (or Famicom) and the more powerful Super NES; and Sega, with its Megadrive. Each company was represented by its own digital mascot: Nintendo had Mario, the world-famous mustachioed plumber, and Sega had Sonic, a ...
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... more than total movie box-office receipts, and 80 percent more than video rentals. On the other side of the Atlantic, Americans named videogames as their favorite form of home entertainment for the third year in a Meme machines.
... more than total movie box-office receipts, and 80 percent more than video rentals. On the other side of the Atlantic, Americans named videogames as their favorite form of home entertainment for the third year in a Meme machines.
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action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64