Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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... aliens games. He sports a blond crop and mirrored shades and uses arch catchphrases such as, “It's time to chew gum and kick ass!”) Bandai claimed to have received an “anxious” call from a woman after her local store ran out of Nukem ...
... aliens games. He sports a blond crop and mirrored shades and uses arch catchphrases such as, “It's time to chew gum and kick ass!”) Bandai claimed to have received an “anxious” call from a woman after her local store ran out of Nukem ...
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... alien beauty. Two dueling spaceships in a pas de deux against an electronic starfield, firing lazy torpedoes at each other in the silence of space, avoiding all the while the lethal gravitational pull of a central sun. A leap of faith ...
... alien beauty. Two dueling spaceships in a pas de deux against an electronic starfield, firing lazy torpedoes at each other in the silence of space, avoiding all the while the lethal gravitational pull of a central sun. A leap of faith ...
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... aliens waggled their brutish tentacles across the screen; the movement, for the time, was so realistically ugly that it was all the more pleasurable to blast the critters away. Space Invaders was also the first game to feature a “high ...
... aliens waggled their brutish tentacles across the screen; the movement, for the time, was so realistically ugly that it was all the more pleasurable to blast the critters away. Space Invaders was also the first game to feature a “high ...
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... aliens becoming a terrifying blur as they whipped across the screen raining bombs and hurtled ever closer to ground zero. Therein lies the game's special tension: it is unwinnable. The player's task is to fight a heroically doomed ...
... aliens becoming a terrifying blur as they whipped across the screen raining bombs and hurtled ever closer to ground zero. Therein lies the game's special tension: it is unwinnable. The player's task is to fight a heroically doomed ...
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... alien spacecraft in two-dimensional formations, the enemies in Time Crisis are human terrorists scurrying about in virtual arenas; where you used to be Earth's last hope, you are now a member of a U.S. government SWAT team protecting ...
... alien spacecraft in two-dimensional formations, the enemies in Time Crisis are human terrorists scurrying about in virtual arenas; where you used to be Earth's last hope, you are now a member of a U.S. government SWAT team protecting ...
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Common terms and phrases
action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64