Trigger HappyThe Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
Results 1-5 of 9
Page
... Gran Turismo, but turned the tables in Bushido Blade. He and Kate Barker also made constructive comments on the text. Dr. Mark Griffiths and Maugan Lloyd generously provided psychology material, Gavin Rees was a most hospitable guide to ...
... Gran Turismo, but turned the tables in Bushido Blade. He and Kate Barker also made constructive comments on the text. Dr. Mark Griffiths and Maugan Lloyd generously provided psychology material, Gavin Rees was a most hospitable guide to ...
Page
... Gran Turismo. Gremlin's Actua Ice Hockey 2 has a soundtrack entirely by cult postrockers Mogwai, whose faces have also been digitized and slapped onto the team members' heads. Trent Reznor, the man behind industrialtechno outfit Nine ...
... Gran Turismo. Gremlin's Actua Ice Hockey 2 has a soundtrack entirely by cult postrockers Mogwai, whose faces have also been digitized and slapped onto the team members' heads. Trent Reznor, the man behind industrialtechno outfit Nine ...
Page
... Gran Turismo, with tracks modeled on Japanese suburbs, superbly atmospheric lighting effects and (crucially) wonderfully throaty engine roars. As in most racing games, players must learn to throw their cars into powerslides with abandon ...
... Gran Turismo, with tracks modeled on Japanese suburbs, superbly atmospheric lighting effects and (crucially) wonderfully throaty engine roars. As in most racing games, players must learn to throw their cars into powerslides with abandon ...
Page
You have reached your viewing limit for this book.
You have reached your viewing limit for this book.
Page
You have reached your viewing limit for this book.
You have reached your viewing limit for this book.
Other editions - View all
Common terms and phrases
action actually aesthetic alien angle animated arcade game Battlezone beat-’em-up become camera cartoon challenge cinema complex console Crash Crash Bandicoot driving game enemy entertainment environment example exploration games fact film Final Fantasy fire first-person shooter G-Police game’s gameplay gamers gameworld genre God games going Gran Turismo graphics human iconic imagination instance invented Japanese kill Lara Croft Lara’s laser look machine meanwhile Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko physical pixels platform game player player’s character playing videogames PlayStation PlayStation2 pleasure polygons power-up racing game representation Resident Evil screen semiotic Shigeru Miyamoto shoot shoot-’em-up simple simulation Sony Sony’s soundtrack Space Invaders story Super Mario symbolic Tekken television thing Tomb Raider Tomb Raider III videogame videogame character videogame designers viewpoint virtual visual wireframe women Zelda 64