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(a) Supposing that Black intends attacking Kt. with Q. P., you support Q. P., which would otherwise remain en prize, upon the forced retreat of the Kt. If, instead of Q. B. P., you were to play Q. Kt. to B. third, he ought to move Q. B. P. one.

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7. K. Kt. K. R. third
8. K. B. to Q. third"

9. Gambit Pawn one

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10. If you now take P. with K. Kt. P., Black wins by checking with B. If, instead of this move, you were to play K. P. one, Black leaves Q. en prize, and takes K. Kt. P. with P. Upon your then playing (as your best move) K. R. to Kt. square, he takes P. with Q. (check) and then plays K. B. to K. second, and Q. P. one; lastly, if you now play

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10. Q. B. to K. Kt. fifth
11. K. R. to Kt. square
12. K. to Q. second
13. Q. to K. second *

14. B. takes Kt.
15. R. takes P.
16. K. takes Q.

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Black.

10. P. takes K. Kt. P.
11. B. checks

12. Q. to K. B. sixth
13. K. B. P. one (best)
14. R. takes B.

W

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15. Q. takes Q. (check)
16. B. takes K. R. P., and wins

* This is much stronger than taking Queen.

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Black will afterwards Castle, and have a very good game, although he

has lost the exchange.

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9. Q. B. P. one

10. Q. to K. second (check)

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If Black were to take P. with Q. Kt. P., you would win by taking Gambit P. with Q.

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(a) If you were to take P. with B., or, if you were to play B. to Q. Kt. third, Black would move Q. B. to K. Kt. fifth; you would then be forced to play K. Kt. P. one, and he would take K. Kt. P. and win.

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9'0

39

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Black. H

1. K. P. twobey

2. P. takes P.

3. K. Kt, P. two
4. K. Kt. P. one
5. Q. checks

6. K. Kt. to

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O R. third

7. Q. P. one

8. Gambit P. one

9. Q. to K. second (b)

Black, we think, ought to win.

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* On the contrary, White can now more than retrieve an equal game, by playing Q. Kt. to B. third; and then, if answered with Q. B. P. one, you push K. R. P. one.

(a) If you took the Pawn the following would be the result:

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10. K. to K. square,

Black.

9. Q. cheeks

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10. Q. to K. Kt. seventh

II. Kt. to K B. second, and then plays K. B. to B. square, &c.

* Black certainly gets a bad game by checking, but it is "un peu fort," to say he inevitably loses the Queen, as he may retreat her at move 10.

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8. Q. P. two

9. Q. to R. sixth (check)

10. B. takes Q. (check), and wins

(c) If you were to take P, with Kt., he would take K. P. with Q. checking, and taking B.; and if you took P. with K., his Q. would check and win Kt.

(d) If you took P. with Kt., he would check with B. at your K. R. third.

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White.

6. K. Kt. P. one

7. Q. takes K. Kt. P.

8. Q. takes Q.

9. K. to B. second

10. K. B. takes P. (check) (B.)

11. Q. to R. fifth

12. Q. takes Kt. (check)
13. Q. to K. R. fifth (e)
14. K. to K. second (ƒ)
15. K. to K. third
16. Q. P. two

17. K. to Q. third

18. K. to K. second

19. K. to K. square

(A.)

Black.

6. P. takes P.

7. P. on; dis. check

8. P. takes R. Q. and checks

9. K. Kt..to R. third

10. Kt. takes B.

11. K. B. to K. second
12. K. to Q. square

13. K. R. to B. square (check)
14. Q. to adv. K. B. square (ch.)
15. K. B. to Q. B. fourth (check)
16. Q. to K. B. seventh (check)
17. Q. takes P. (check)

18. K. R. to B. seventh (check) 19. K. R. to adv. B. square (check)

and Checkmates next move with the Queen.

(e) If you were to play Queen to K. Kt. seventh, or King to K. second, he would win by placing his Rook at K. B. square.

(f) If you cover the Check with Kt., he takes with Q. winning a piece, and if you play King to Kt. third, he checks with Q. at your K. Kt. square, and then moves Q. P. one. Again, if you move King to K. third, he still wins by checking with Q. at your K. Kt. square, and then at your K. B. square.

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And, lastly, if at move 10 you were to play Q. P. one, Black would win by moving K. Rook to K. Kt. square.

FIFTH GAME.

White.

Black.

1. K. P. two

2. K. B. P. two

3. K. Kt. to B. third
4. K. B. to Q. B. fourth
5. B. takes P. (check)
6. Kt. to K. fifth (check)

1. The same
2. P. takes P.

3. K. Kt. P. two
4. P. attacks Kt.
5. K. takes 'B.

6. K. to K. square*

White.

7. Q. takes P.

8. Q. to R. fifth (check)

9. K. Kt. to K. B. seventh

10. Q. to K. fifth (check) 11. Q. takes R.

12. Q. P. one

Black.

7. Q. to K. B. third
8. K. to K. second

9. Q. takes Kt.

10. Q. to K. third
11. K. Kt. to B. third+
12. Q. Kt. to B. third

Black afterwards plays K. to B. second, and K. B. to Kt. second, having a won game.

*If he attack Kt. with K., he loses the game, for you take P. with Q. By this move he blocks up your Q., and therefore plays much better than he would do in taking P. with Q., checking.

White.

1. K. P. two
2. K. B. P. two

3. K. Kt. to B. third

4. K. B. to Q. B. fourth 5. K. R. P. two

6. P. takes P. (or VAR.)

7. R. takes R.

8. K. Kt. to R. second

9. Q. P. one

10. Q. to K. R. fifth

11. K. Kt. to B. third

12. K. B. to Q. Kt. third 13. K. to B. second

[blocks in formation]

13. Q. Kt. to Q. second, and after. wards to K. B. third; preserving the Pawn with an excellent situation.

(a) If instead of this, Black should move the K. B. P. one, you would take Kt. P. with Kt., and on his taking Kt. you would give Mate in four

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*This is not so good a move as Q. Kt. to Q. R. third.

(a) If he were now to move Q. B. to Kt. fifth, you would play K. Kt. P. one, and draw the game by equalising the Pawns.

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