Trigger Happy: Videogames and the Entertainment RevolutionThe Edge calls Trigger Happy a seminal piece of work. For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century. |
From inside the book
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... virtual history Pixel generation xiii 1 Meme machines The shock of the new 6 1201 نه The Origin of Species Beginnings Art types Family fortunes 15 15 21 43 3 . Unreal Cities Let's get physical Let's stick together Life in plastic 45 45 ...
... virtual history Pixel generation xiii 1 Meme machines The shock of the new 6 1201 نه The Origin of Species Beginnings Art types Family fortunes 15 15 21 43 3 . Unreal Cities Let's get physical Let's stick together Life in plastic 45 45 ...
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... Virtual megalocephaly 139 Gender genres 143 Character building 147 Some say life's the thing ... 153 8 . The Player of Games 156 Tiny silver balls 156 Power tools 159 Veni , vidi , lusi 162 Get into the groove 168 You win again 172 I am ...
... Virtual megalocephaly 139 Gender genres 143 Character building 147 Some say life's the thing ... 153 8 . The Player of Games 156 Tiny silver balls 156 Power tools 159 Veni , vidi , lusi 162 Get into the groove 168 You win again 172 I am ...
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... 211 The final frontier 213 In an ideal world 215 Virtual justice 220 The moral maze 222 Ashes to ashes 226 Afterword 232 Bibliography Index 239 243 Acknowledgments Eat pixels , sucker : this book grew out 9 . 177 Signs of Life.
... 211 The final frontier 213 In an ideal world 215 Virtual justice 220 The moral maze 222 Ashes to ashes 226 Afterword 232 Bibliography Index 239 243 Acknowledgments Eat pixels , sucker : this book grew out 9 . 177 Signs of Life.
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Common terms and phrases
action actually aesthetic alien angle animated arcade game balls Battlezone beat-'em-up become challenge cinema complex console enemy environment example exploration games fact feel film fire first-person shooter G-Police game's gameplay gamers gameworld genre God games going graphics human iconic illusion imagination instance interactive storytelling invented Japan Japanese kill Lara Croft laser look machine Metal Gear Solid modern videogames move movement movie Nintendo Pac-Man Pachinko painting physical pixels platform game player player's character PlayStation PlayStation2 pleasure polygons power-up Prometheus racing game representation Resident Evil rewards scientific perspective screen scrolling semiotic sense Shigeru Miyamoto shoot shoot-'em-up signs simple simulation Sony Sony's Space Invaders symbolic synchronic story Tekken television thing tion Tokyo Game Show Tomb Raider Tomb Raider III videogame character videogame designers videogames virtual visual wireframe women Zelda 64