Trigger Happy: Videogames and the Entertainment Revolution

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Arcade Publishing, 2004 - Computer art - 248 pages
2 Reviews
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The Edge calls Trigger Happy a seminal piece of work. For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

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LibraryThing Review

User Review  - PaulBaldowski - LibraryThing

Trigger Happy's Limit mechanic makes for an interesting conceit in providing a unified core. Whether fighting with guns, pulling political strings, or intimidating with cutting words, zero Limit will ... Read full review

Trigger happy: videogames and the entertainment revolution

User Review  - Not Available - Book Verdict

Who can resist the allure of a well-crafted video game experience? Certainly not the millions of people who awaited the American release of Playstation 2 (on October 26, 2000) and the hordes of PC ... Read full review

Contents

Meme machines
6
نه
15
3
45
4
65
A tale of two cities
90
How many roads must
96
Cracked actors
102
The plays the thing
108
Brave new worlds
134
8
156
The Prometheus Engine
204
Afterword
232
Bibliography
239
67
245
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