18. Kt. takes Kt. 19. Q. to her square 23. P. to K. Kt. fourth 30. R. to K. third (ƒ) Black. (Mr GREEN.) 17. Kt. takes Q. R. 18. P. takes Kt. 19. P. takes P. 20. B. to K. B. fourth 23. B. to K. third 26. R. takes B. P. (check) 33. K. to Kt. fifth And wins. Notes. (a) This sortie of the Knight, which is a valuable addition to the stock moves of this début, was planned by Szen in a match-game that he played against Anderssen. (b) An ingenious mode of play, whether sound or not. The Bishop cannot be taken, on account of the threatened junction of the White forces in command of the Q. Kt. sixth square. (c) As this move must lose at least a Pawn, and give Black an almost ruinous position, we should have preferred playing "Q. to her second," and adopting with it one of its many suggestive variations. Let us And although the Q. R. is hampered, we do not dislike Black's game. (C.) 11. Q. to her fifth I 11. Q. to K. Kt. fifth If White now take the advanced Pawn with his Queen, Black may exchange Queens, then throw forward his Q. P., and afterwards capture the K. Kt. with his Bishop. Again, if White retreat with his Bishop to K. Kt. third, Black may bring out his K. Kt. But if White attempt a series of brilliant coups, the moves will perhaps run— 12. Kt. takes P. 13. Kt. to Q. B. fourth 14. Kt. takes P. (check) 15. Kt. takes B. (check) 12. Q. takes B. 13. Q. to K. R. fourth 14. B. takes Kt. 15. K. to B. square. And will escape. (d) This loses the advantage that he has gained. (e) Black plays this part of the game with due care and attention. (f) An insidious attempt at winning a piece. We have again the pleasure of presenting a game played by that eminent amateur, Mr BUCKLE, against his old opponent, Mr C. F. SMITH. (Irregular Opening.) White. (Mr BUCKLE.) 1. P. to K. B. fourth 2. P. to Q. Kt. third 4. B. to Q. Kt. second 8. B. to K. Kt. second 10. Q. Kt. to K. second 11. Kt. to Q. B. square (a) 12. Kt. to Q. third 13. Castles 14. B. to Q. R. third 15. Kt. to K. Kt. fifth 16. Kt. to K. fourth 17. Q. B. to his fifth square 18. K. Kt. to K. B. second 19. P. takes P. Black. (Mr C. F. SMITH.) 1. P. to Q. fourth 2. P. to Q. B. fourth 3. P. to K. third 4. Kt. to K. B. third 9. P. takes P. 12. B. to Q. R. second White. (Mr BUCKLE.) 20. Kt. takes B. 21. P. to Q. B. fourth 22. P. takes P. 23. Q. to her Kt. third 26. K. Kt. to Q. third 29. Q. to K. B. seventh 30. R. to K. seventh Black. (Mr C. F. SMITH.) 20. Kt. takes P. 21. P. takes P. 22. Kt. takes P. 23. Q. Kt. to his third square 26. K. to R. second 29. Kt. to Q. B. second And Black resigned. Notes. (a) We cannot congratulate White on his opening, which is constrained without being secure. UNPUBLISHED GAMES BY GRECO, THE CELE- We are enabled through the kindness of Mr. Staunton to give our readers two specimens from the unpublished MSS. of the illustrious Italian player, Greco. Independently of their intrinsic merit, they will to the Chess antiquarian have a value not easily to be estimated. Above all things we must call the attention of our readers to the mode in which the operation of Castling is effected in the second of the appended games, as it will remove the universal but erroneous impression respecting Greco's invention of our method of Castling. (a) The opening moves of this game are given as follows in the MSS.: 66 Giuocando il nero la pedina di suo re 2. case, il bianco fara il simile, il nero giuochera la pedina di suo alfiere 2. case, il bianco piglia la pedina contraria con la pedina di suo re, il nero giuoca il suo alfiero alla 4. case dell' alfiero di sua donna, il bianco giuoca il suo alla 2. di suo re," &c. (b) In most of Greco's games at this opening the Queen gives check here as in the present day. (e) It must be borne in mind, that according to the Italian school of play, a Pawn can pass an adverse Pawn (passar battaglia) without being liable to capture. (d) In a variation Greco makes White take the Rook with his Queen at this moment, and pursues the game thus : 14. Kt. to Q. R. third square, and White. 1. P. to K. fourth 2. P. takes P. 3. P. to K. Kt. fourth 4. P. to K. Kt. fifth 6. K. to his square (a) 8. P. to Q. third 9. P. takes Kt. 10. Q. to K. second 11. Q. takes Q. 12. B. to K. Kt. second 13. Kt. to Q. B. third And Greco dismisses the game as in Black's favour; but his opinion is questionable. Notes. (a) In the only game of Greco's at this opening published, the second player now moves K. to his third, and the attack then proceeds with great spirit as follows: 7. Q. takes P. (check) 8. Q. to K. B. fifth (check) 10. Q. B. takes P. (check) 13. Q. takes B. (check) 16. Q. to Kt. fifth (check) 6. K. to his third 7. K. takes Kt. 8. K. to Q. third 9. B. to K. Kt. second 13. K. to his square. And wins in a few moves. (b) Owing to the imperfect source from whence the first translation of Greco was taken, subsequent writers on the game have fallen into the singular error of believing that he was the inventor of, and invariably adopted, the mode of Castling now in use everywhere throughout Europe, except in Italy. In the series of papers on Mediæval Chess by Sir Frederic Madden and Mr Staunton, this and many other fallacies concerning the old Chess authors, we have reason to know, will be exposed and corrected. CHESS IN THE PROVINCES. The following game was the deciding one in a little match played last April at Worthing, Mr BRIEN giving Mr GREEN the odds of "the Pawn and two moves." (Remove Black's K. B. Pawn from the Board.) |