Mediated Interpersonal CommunicationElly A. Konijn, Sonja Utz, Martin Tanis, Susan B. Barnes Mediated interpersonal communication is one of the most dynamic areas in communication studies, reflecting how individuals utilize technology more and more often in their personal interactions. Organizations also rely increasingly on mediated interaction for their communications. Responding to this evolution in communication, this collection explores how existing and new personal communication technologies facilitate and change interpersonal interactions. Chapters offer in-depth examinations of mediated interpersonal communication in various contexts and applications. Contributions come from well-known scholars based around the world, reflecting the strong international interest and work in the area. |
Other editions - View all
Mediated Interpersonal Communication Elly A. Konijn,Sonja Utz,Martin Tanis,Susan B. Barnes Limited preview - 2008 |
Common terms and phrases
agenda setting anonymity argued avatars Bailenson Bargh blogs Burgoon cell phone addiction cognitive communica computer-mediated communication concept context cues daters discussion forums effects emoticons emotions example experience face-to-face factors feel flaming functions game enjoyment gaze haptic human-computer interaction impression formation individuals inter interac interplayer communication issues Journal of Personality Kiesler Konijn Lawrence Erlbaum leisure boredom Marokko.nL mass media media characters mediated communication mediated interpersonal communication messages modality multiplayer nass negative nication nL.politiek nonverbal behavior nonverbal communication one’s online dating paracommunication parasocial interactions participants partner perceived perception Personality and Social perspective players Postmes processes relationships relevant role self-esteem sensation seeking social capital social identity social interaction social media social network Social Psychology social support specific Sundar theory tion touch types user’s users variables video games virtual communities virtual environments virtual groups virtual humans Vorderer Walther Whitty